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goon2019  
#1 Posted : Friday, December 17, 2021 8:00:30 AM(UTC)
goon2019

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Joined: 5/8/2019(UTC)
Posts: 1,470
China
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World of Warcraft: Shadowlands’ endgame is not fun



World of Warcraft: Shadowlands starts out impressive, possessing gorgeous art direction with novel ideas, a compelling main questline, and a side of the Warcraft universe we’ve never witnessed. It felt especially invigorating after the Battle for Azeroth expansion, which was rather uninspired.To get more news about buy world warcraft items, you can visit lootwowgold official website.

However, after getting to max level, finishing the main quests, and going through my Covenant campaign, I’ve had trouble sticking with Shadowlands. Its endgame encourages an egregious amount of grinding, the World Quest system is frustrating, and many of the rewards required to progress are expensive. Shadowlands’ endgame feels like Blizzard is deliberately turning what should be a fun game into a tedious chore.As soon as the player finishes the main Shadowlands questline, they’re expected to pick between four Covenants: Kyrian, Necrolord, Night Fae and Venthyr. Once you pick a Covenant, you’re put on their campaign, which consists of eight questlines. To continue onto the next quest when you finish one, you’ll need a certain amount of Renown. Renown is mostly earned through your Covenant’s weekly and daily quests, which means you’re often time-locked before you can continue your campaign. You can also earn Renown randomly just by playing the game, but there’s no agreement in the community about the consistency of this system.

These Weekly and Daily quests are often grindy themselves, requesting that players do a number of World Quests or collect 1,000 Anima to complete them. World Quests are naturally occurring events around the world that request the player complete certain objectives for a reward. And Anima can be one of those rewards, providing anywhere from 35 to 250. Anima is used to purchase high-quality Covenant equipment, send soldiers on missions to gain more rewards, and upgrade your Covenant area for minor to major bonuses.

After I had finished a Covenant Campaign quest, I’d sometimes have to wait a few days before the next one. It’s even more frustrating because not every daily quest gives the player Renown, meaning I was often unsure when I’d be able to move on. Whenever I’d log onto World of Warcraft for the day, I was essentially taking a gamble to see if the daily quest was going to give me enough Renown to continue playing the game.

And to make matters worse, the Covenant Campaign isn’t fun. It often encourages players to revisit spots of the world they’ve already been to, and not in ways that show you new sides of old areas. The Night Fae campaign even takes you back to a Battle for Azeroth (the previous expansion) zone. This felt like a total waste of time, especially when considering how much grinding and waiting around players have to do for mediocre questlines.
World of Warcraft’s World Quest system is not something I’ve enjoyed previously, but with Shadowlands, it feels especially grindy due to its reliance on the Anima currency. If you’re looking to do anything throughout Shadowlands, you’re going to need Anima, and that is mostly earned through World Quests. A standard world quest can give you anywhere from 35 to 140 Anima after completion, while an Epic quest gives 250 Anima (these only respawn once a week). Additionally, only five to six standard World Quests will be available in a zone at a time, with some taking around a day to refresh.

And even then, not every World Quest gives Anima. Sometimes you’ll get a piece of armor, gold, a crafting material, or some other miscellaneous item. For example, out of the 34 World Quests active throughout Shadowlands as I’m writing this, only nine give Anima. This means only about one-fourth of these World Quests provide the reward most players care about.

A new World Quest seems to appear in each zone every five hours, but there are some that respawn on a longer rotation, whether that be a few days or once per week. After a full 24 hours, most of the World Quests that provide Anima will have returned. Including the one weekly quest that gives you 250 Anima, you’ll have the chance to do around eight World Quests that provide this currency every day. If you do all these quests, you’re probably getting anywhere between 700 and 1000 Anima a day. World Quests rarely feel fresh, either. I quickly gave up trying to grind Anima, and even then, I experienced many of the same World Quests up to two to three times. It doesn’t help that certain objectives are unnecessarily long, which is then worsened when tons of other players are trying to do the same thing and interfere with your progress.

You can also receive Anima by sending troops on missions, but this costs 10 to 15 Anima and often provides only 30 in return if you're successful, which is low considering these missions can take anywhere from four to twelve hours to complete. You can also receive Anima by opening chests, doing dungeons, and killing rare monsters throughout the world, but these aren’t reliable enough sources to make the grind worth it.
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