The conventional gaming business gathered all of the game's data, assets, and other elements in one location. Their in-app purchases and game coin purchases are centralized, and the profits are distributed to a single central node. However, blockchain and NFT have turned this entire process on its head, with blockchain making it totally decentralized and NFT bringing the assets into the public realm and making them accessible for purchase.
Apart from the revenue ecology, these typical game servers are housed in a single location. Players will have real-time access to the assets they control in the game. The assets you have and the stages you finished will become inaccessible if the game's server is hidden or the game studio decides to stop the project for different reasons.
Take, for example, PlayerUnknown's Battlegrounds, a massively multiplayer online role-playing game that was banned in India for a variety of reasons. The game has abruptly become unavailable. You will not be able to play the game legally until the ban is lifted. Rust is an online role-playing game whose 30 servers have been shut down by France for unknown reasons. The data stored on those servers was entirely unavailable, resulting in the loss of thousands of users' gaming data, assets, and other items.
These devastations are enough to understand that the money and effort we invested in traditional gaming platforms were only to make the centralized node more powerful and wealthy. Nothing there can't be transferred back to your own system when you've finished playing.
These opened the way for
NFT gaming development, where the money we spend serves as an investment, and the assets gathered may be used in a variety of ways.