In the 1990s, EA Sports’ “NBA Live” franchise ruled the simulation basketball video game space. That all changed with the introduction of “NBA 2K” in 1999.
During the first few years of competition between the series, competition bred innovation and both produced quality games. But about 12 years ago, “2K” surged ahead critically and dominated commercially.
buy nba mobile coins online It became the model of consistency among sports franchises, continually tweaking to whet gamers’ appetites. Meanwhile, “Live” often couldn’t keep up and only published three entries the past seven years.
But the gap appears to be closing with the franchises’ new entries, “NBA 2K18” and “NBA Live 18.” According to review aggregator GameRankings, “2K18” on PlayStation 4 and Xbox One has earned a 76.1 percent rating — lowest in the series. Meanwhile, “Live 18” scored at 72.9 percent for the series’ best score since 2009.
Having played both games this year, I can attest they are close in quality. However, they excel at different things. For anyone thinking about purchasing either title now that the NBA season is underway, here’s a look at each game’s strengths and weaknesses to help inform the decision to buy.
From a pure gameplay perspective, “2K” retains the franchise’s trademark impeccable controls and physics. Shooting has been improved to properly account for the difficulty of contested shots. AI opponents behave smarter and more like an actual basketball team as the series continues to inch closer to a true simulation experience.
The real problem is the overreliance on microtransactions to advance properly in most modes. The franchise has always offered these, but this year it’s gone overboard. Grinding to improve a character takes much too long without shoveling out more real-world cash on Virtual Currency. Same goes for new haircuts and tattoos. It’s ridiculous.The highlight of “Live,” which published for consoles for the first time since 2015, is The One. This career mode is far superior to that of its rival’s thanks to better presentation — featuring real-life footage of Steven A. Smith and Max Kellerman from ESPN’s “First Take” — and a better system of improving one’s custom baller. This is where most of a gamer’s time should be spent, playing at Rucker Park or in the Drew League as well as NBA arenas.
Even its face capture system produces consistently better results than its competition can. Honestly, I’ve never seen a better digital representation of myself from a visual standpoint than in “Live 18.”
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