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StevenCao  
#1 Posted : Saturday, January 05, 2019 7:04:47 AM(UTC)
StevenCao

Rank: Advanced Member

Groups: Registered
Joined: 10/26/2018(UTC)
Posts: 34


2012 brought with it several how pay and get money in runescape nails that could find themselves hammered into RuneScape's coffin. The first of which was that the odious, however depressingly inevitable'Squeal of Fortune' (a term that I'll use sparingly as the action of simply writing it makes me vomit profusely) - a cynical gambling mechanic which allowed Jagex (and their new American majority shareholders) to squeeze microtransactions into the treasured MMORPG. Incredibly, however, this was not the year's least popular update, as a series of picture changes took away the lovably chunky style of the match's armours in favour of shinier (and in my opinion far more dull ) versions. The final - and arguably the biggest - nail came with a complete overhaul of the combat system - replacing the simplistic tick-based system with a more complex mechanic which required the use of different abilities and constant player input - à la each other MMORPG under sunlight. Whilst the machine itself wasn't really all that dreadful and could somewhat be regarded as an improvement, it - and all the armour visuals update - demonstrated exactly how tone-deaf Jagex were about what the majority of veteran players loved about the game. Jagex eventually realised that, nearly unbearably cynically, they might sell the older, beloved armour designs as decorative items for real money money (demonstrating the practice of so-called real-world trading was in fact okay, so long as Jagex were performing it).

Ultimately though, Jagex realised the obvious - something so frequently asked it almost turned into a running joke: that they ought to re-release the version of this game people had fallen in love with. Unofficial private servers comprising rolled-back variations of the game were becoming popular as the game transformed what it was, and it ended until 2013 to get Jagex to realise that they themselves might tap into their success. Their strategy was genius: 2007's RuneScape brought back how it was, with user polls deciding upon future updates and tweaks in order to not violate the notoriously conservative fanbase. It was such a good idea, in actuality, that Blizzard recently announced their plans to release rolled-back versions of World of Warcraft. RuneScape's legacy version turned out to be a fantastic success, and even today player amounts of'Old-School' RuneScape far outweigh the glistening'EoC' version. Jagex realised that nostalgia sells, to great effect - and finally, the players who had become so alienated by change had their game back. To Jagex's credit, the two versions of the game -'old' and'new' - get frequent updates and fixes, even though it seems history is doomed to repeat itself and they will keep on branching out different avenues until one is completely unrecognisable in the other.

It's often said that one never truly'quits' RuneScape, more-so you take breaks. Like most MMORPGs of those early-to-mid 2000s, the game is like a black hole: pulling old players back in together with all the simplicity and addictive character of its own progression - finish with the time dilation one encounters when RSGOLDFAST Lottery playing for a few/lots of hours/days. So go and reevaluate RuneScape - it actually has not changed that much - but be cautious: nostalgia is a strong medication.
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