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wfuuopy  
#1 Posted : Friday, October 30, 2020 6:04:37 AM(UTC)
wfuuopy

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Joined: 10/30/2020(UTC)
Posts: 3
Albania
Location: dshfh

I would imagine with PSO2 Meseta the way New Genesis would potentially be balanced that hopefully every class is viable like how Dragon's Dogma Online cleaned up the vocations so that they were all complete packages that gamers could expand on and flesh out without needing to take part in things like what Phantasy Star Online 2 now has (specifically Mags determining which courses you'll excel at along with your ability tree also ascertaining exactly what you gain and lose). I would drop the entire ability tree, and the main class/subclass system to have something such as Dragon's Dogma Online failed together with the habit abilities, core abilities, and the augments with the capability to mix-and-match augments, which everyone unlocks core skills and has them together, and that players define their own playstyle with their custom skills.

A huge portion of the preference for me is so you could definitely invest your own time and resources into updating and unlocking new abilities and skills and then after you're done you can return and mix-and-match items to your liking without realizing you would have to fall in money just like you now do if you wanted to construct something like an optimum principal course tree and a variant for an optimal subclass tree, or even invest in another Mag because you are missing about 6-7percent of your total damage (and therefore are missing 200 points to equip your weapons/units).

Despite the extreme grind the game becomes towards the ending (such as running the exact same dungeon like roughly 40-80 occasions to gain a single level, collecting Blood Orbs and High Orbs to unlock the little stat boosts that add repeatedly, and more), I've believed that Dragon's Dogma Online is certainly a good example of an online game that I feel has certainly nailed the"open field" exploration with good gameplay, optional cooperative multiplayer, and still provides both a challenge and comparatively casual encounter for people who want it without setting up nasty traps for gamers to get caught in to mess up their assembles. I never liked that in Phantasy Star you can mess up your ability trees even though you receive the free opportunity to reset them (it does not help when I am attempting to assist new buddies play and they already invested their things without me guiding them or informing them about why they don't need STR Up and they end up running through Level 50+ with no stances and core skills).

Probably. It's a brand new game so chances are similar to any Online RPG the initial release will not have much about an endgame for those players who hit max level on day 1. It will be nice to simply switch cubes anytime I want struck up an older UQ though. There is never a reason to not visit magatsu.

Excellent FAQ, answers a whole lot of my initial doubts. Gosh, this looks so complex. On the 1 hand, kudos for maintaining the game intact so there won't be a riot over changes people don't like. However on the flip side, since they're remaking base PSO2 visuals anyhow, I wish they would just go 100% and synchronize personality models entirely. Giving old players a few free style items and unlocks would be sufficient to bribe everyone to cheap meseta pso2 accept the new system.
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